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diff --git a/src/render.rs b/src/render.rs
index c8f2dc6..b094570 100644
--- a/src/render.rs
+++ b/src/render.rs
@@ -14,6 +14,22 @@ use std::ptr;
// Constants
const WINDOW_TITLE: &'static str = "Template";
+const IS_PAINT_FPS_COUNTER: bool = true;
+
+pub fn init_window(
+ event_loop: &EventLoop<()>,
+ title: &str,
+ width: u32,
+ height: u32,
+) -> winit::window::Window {
+ winit::window::WindowBuilder::new()
+ .with_title(title)
+ .with_inner_size(winit::dpi::LogicalSize::new(width, height))
+ .build(event_loop)
+ .expect("Failed to create window.")
+}
+
+
pub struct VulkanApp {
window: winit::window::Window,
@@ -31,7 +47,10 @@ pub struct VulkanApp {
queue_family: QueueFamilyIndices,
graphics_queue: vk::Queue,
present_queue: vk::Queue,
+ //new from C++
+ compute_queue: vk::Queue,
+ //not in C++
swapchain_loader: ash::extensions::khr::Swapchain,
swapchain: vk::SwapchainKHR,
swapchain_images: Vec<vk::Image>,
@@ -41,14 +60,31 @@ pub struct VulkanApp {
swapchain_framebuffers: Vec<vk::Framebuffer>,
render_pass: vk::RenderPass,
- pipeline_layout: vk::PipelineLayout,
+
+ graphics_pipeline_layout: vk::PipelineLayout,
graphics_pipeline: vk::Pipeline,
+
+ //new from C++
+ compute_descriptor_set_layout: vk::DescriptorSetLayout,
+ compute_pipeline_layout: vk::PipelineLayout,
+ compute_pipeline: vk::Pipeline,
+
+ //vertex buffer for the triangle verticies
+ //i think this is the same as shaderStorageBuffers in C++ version
+ shader_storage_buffers: Vec<vk::Buffer>,
+ shader_storage_buffers_memory: Vec<vk::DeviceMemory>,
+
+ uniform_buffers: Vec<vk::Buffer>,
+ uniform_buffers_memory: Vec<vk::DeviceMemory>,
+ uniform_buffers_mapped: Vec<*mut c_void>,
+
- vertex_buffer: vk::Buffer,
- vertex_buffer_memory: vk::DeviceMemory,
+ descriptor_pool: vk::DescriptorPool,
+ compute_descriptor_sets: Vec<vk::DescriptorSet>,
command_pool: vk::CommandPool,
command_buffers: Vec<vk::CommandBuffer>,
+ compute_command_buffers: Vec<vk::CommandBuffer>,
image_available_semaphores: Vec<vk::Semaphore>,
render_finished_semaphores: Vec<vk::Semaphore>,
@@ -59,9 +95,33 @@ pub struct VulkanApp {
}
impl VulkanApp {
+ //C++ code::
+ /*
+ ### cleanup();
+ createInstance(); DONE
+ setupDebugMessenger(); DONE
+ createSurface(); SurfaceStuff::new DONE
+ pickPhysicalDevice(); DONE
+ createLogicalDevice();
+ createSwapChain();
+ createImageViews();
+ createRenderPass();
+ createComputeDescriptorSetLayout();
+ createGraphicsPipeline();
+ createComputePipeline();
+ createFramebuffers(); DONE
+ createCommandPool(); DONE
+ createShaderStorageBuffers(); DONE
+ createUniformBuffers(); DONE
+ createDescriptorPool(); DONE
+ createComputeDescriptorSets(); DONE
+ createCommandBuffers(); DONE
+ createComputeCommandBuffers(); DONE
+ createSyncObjects(); DONE
+ */
pub fn new(event_loop: &winit::event_loop::EventLoop<()>) -> VulkanApp {
let window =
- utility::window::init_window(event_loop, WINDOW_TITLE, WINDOW_WIDTH, WINDOW_HEIGHT);
+ init_window(event_loop, WINDOW_TITLE, WINDOW_WIDTH, WINDOW_HEIGHT);
// init vulkan stuff
let entry = unsafe { Entry::load().unwrap() };
@@ -72,7 +132,7 @@ impl VulkanApp {
&VALIDATION.required_validation_layers.to_vec(),
);
let surface_stuff =
- share::create_surface(&entry, &instance, &window, WINDOW_WIDTH, WINDOW_HEIGHT);
+ SurfaceStuff::new(&entry, &instance, &window, WINDOW_WIDTH, WINDOW_HEIGHT);
let (debug_utils_loader, debug_merssager) =
setup_debug_utils(VALIDATION.is_enable, &entry, &instance);
let physical_device =
@@ -88,7 +148,9 @@ impl VulkanApp {
unsafe { device.get_device_queue(queue_family.graphics_family.unwrap(), 0) };
let present_queue =
unsafe { device.get_device_queue(queue_family.present_family.unwrap(), 0) };
- let swapchain_stuff = share::create_swapchain(
+ let compute_queue =
+ unsafe { device.get_device_queue(queue_family.compute_family.unwrap(), 0) };
+ let swapchain_stuff = SwapChainStuff::new(
&instance,
&device,
physical_device,
@@ -102,11 +164,19 @@ impl VulkanApp {
&swapchain_stuff.swapchain_images,
);
let render_pass = share::create_render_pass(&device, swapchain_stuff.swapchain_format);
- let (graphics_pipeline, pipeline_layout) = VulkanApp::create_graphics_pipeline(
+ let (graphics_pipeline, graphics_pipeline_layout) = VulkanApp::create_graphics_pipeline(
+ &device,
+ render_pass,
+ swapchain_stuff.swapchain_extent,
+ );
+ let (compute_pipelines, compute_pipeline_layout) = VulkanApp::create_compute_pipelines(
&device,
render_pass,
swapchain_stuff.swapchain_extent,
);
+
+ let compute_pipeline = compute_pipelines[0];
+
let swapchain_framebuffers = share::create_framebuffers(
&device,
render_pass,
@@ -125,7 +195,7 @@ impl VulkanApp {
swapchain_stuff.swapchain_extent,
vertex_buffer,
);
- let sync_ojbects = share::create_sync_objects(&device, MAX_FRAMES_IN_FLIGHT);
+ let sync_ojbects = SyncObjects::new(&device, MAX_FRAMES_IN_FLIGHT);
// cleanup(); the 'drop' function will take care of it.
VulkanApp {
@@ -146,6 +216,7 @@ impl VulkanApp {
queue_family,
graphics_queue,
present_queue,
+ compute_queue,
swapchain_loader: swapchain_stuff.swapchain_loader,
swapchain: swapchain_stuff.swapchain,
@@ -155,10 +226,15 @@ impl VulkanApp {
swapchain_imageviews,
swapchain_framebuffers,
- pipeline_layout,
+ graphics_pipeline_layout,
render_pass,
graphics_pipeline,
+
+ compute_descriptor_sets,
+ compute_pipeline_layout,
+ compute_pipeline,
+
vertex_buffer,
vertex_buffer_memory,
@@ -174,6 +250,56 @@ impl VulkanApp {
}
}
+ pub fn main_loop(self) {
+ let mut tick_counter = super::fps_limiter::FPSLimiter::new();
+
+ self.event_loop
+ .run(move |event, _, control_flow| match event {
+ Event::WindowEvent { event, .. } => match event {
+ WindowEvent::CloseRequested => {
+ vulkan_app.wait_device_idle();
+ *control_flow = ControlFlow::Exit
+ }
+ WindowEvent::KeyboardInput { input, .. } => match input {
+ KeyboardInput {
+ virtual_keycode,
+ state,
+ ..
+ } => match (virtual_keycode, state) {
+ (Some(VirtualKeyCode::Escape), ElementState::Pressed) => {
+ vulkan_app.wait_device_idle();
+ *control_flow = ControlFlow::Exit
+ }
+ _ => {}
+ },
+ },
+ WindowEvent::Resized(_new_size) => {
+ vulkan_app.wait_device_idle();
+ vulkan_app.resize_framebuffer();
+ }
+ _ => {}
+ },
+ Event::MainEventsCleared => {
+ vulkan_app.window_ref().request_redraw();
+ }
+ Event::RedrawRequested(_window_id) => {
+ let delta_time = tick_counter.delta_time();
+ vulkan_app.draw_frame(delta_time);
+
+ if IS_PAINT_FPS_COUNTER {
+ print!("FPS: {}\r", tick_counter.fps());
+ }
+
+ tick_counter.tick_frame();
+ }
+ Event::LoopDestroyed => {
+ vulkan_app.wait_device_idle();
+ }
+ _ => (),
+ })
+
+ }
+
fn create_vertex_buffer(
instance: &ash::Instance,
device: &ash::Device,
@@ -263,10 +389,111 @@ impl VulkanApp {
}
panic!("Failed to find suitable memory type!")
+ share::pick_physical_device(&instance, &surface_stuff, &DEVICE_EXTENSIONS);
}
+ /*
+ * IDEK WHERE THIS CAME FROM I FUCKED UP THIS FILE, SHITS WHACK
+ * let (device, queue_family) = share::create_logical_device(
+ &instance,
+ physical_device,
+ &VALIDATION,
+ &DEVICE_EXTENSIONS,
+ &surface_stuff,
+ );
+ let graphics_queue =
+ unsafe { device.get_device_queue(queue_family.graphics_family.unwrap(), 0) };
+ let present_queue =
+ unsafe { device.get_device_queue(queue_family.present_family.unwrap(), 0) };
+ let compute_queue =
+ unsafe { device.get_device_queue(queue_family.compute_family.unwrap(), 0) };
+ let swapchain_stuff = SwapChainStuff::new(
+ &instance,
+ &device,
+ physical_device,
+ &window,
+ &surface_stuff,
+ &queue_family,
+ );
+ let swapchain_imageviews = share::create_image_views(
+ &device,
+ swapchain_stuff.swapchain_format,
+ &swapchain_stuff.swapchain_images,
+ );
+ let render_pass = share::create_render_pass(&device, swapchain_stuff.swapchain_format);
+ let (graphics_pipeline, graphics_pipeline_layout) = VulkanApp::create_graphics_pipeline(
+ &device,
+ render_pass,
+ swapchain_stuff.swapchain_extent,
+ );
+ let (compute_pipelines, compute_pipeline_layout) = VulkanApp::create_compute_pipelines(
+ &device,
+ render_pass,
+ swapchain_stuff.swapchain_extent,
+ );
- fn create_command_buffers(
- device: &ash::Device,
+ let compute_pipeline = compute_pipelines[0];
+
+ let swapchain_framebuffers = share::create_framebuffers(
+ &device,
+ render_pass,
+ &swapchain_imageviews,
+ swapchain_stuff.swapchain_extent,
+ );
+ let command_pool = share::create_command_pool(&device, &queue_family);
+ let (vertex_buffer, vertex_buffer_memory) =
+ VulkanApp::create_vertex_buffer(&instance, &device, physical_device);
+ let command_buffers = VulkanApp::create_command_buffers(
+ &device,
+ command_pool,
+ graphics_pipeline,
+ &swapchain_framebuffers,
+ render_pass,
+ swapchain_stuff.swapchain_extent,
+ vertex_buffer,
+ );
+ let sync_ojbects = SyncObjects::new(&device, MAX_FRAMES_IN_FLIGHT);
+
+ // cleanup(); the 'drop' function will take care of it.
+ VulkanApp {
+ // winit stuff
+ window,
+
+ // vulkan stuff
+ _entry: entry,
+ instance,
+ surface: surface_stuff.surface,
+ surface_loader: surface_stuff.surface_loader,
+ debug_utils_loader,
+ debug_merssager,
+
+ physical_device,
+ device,
+
+ queue_family,
+ graphics_queue,
+ present_queue,
+ compute_queue,
+
+ swapchain_loader: swapchain_stuff.swapchain_loader,
+ swapchain: swapchain_stuff.swapchain,
+ swapchain_format: swapchain_stuff.swapchain_format,
+ swapchain_images: swapchain_stuff.swapchain_images,
+ swapchain_extent: swapchain_stuff.swapchain_extent,
+ swapchain_imageviews,
+ swapchain_framebuffers,
+
+ graphics_pipeline_layout,
+ render_pass,
+ graphics_pipeline,
+
+
+ compute_descriptor_set,
+ compute_pipeline_layout,
+ compute_pipeline,*/
+
+
+/* FUCKED UP GRAPHICS PIPELINE CREATION FUNCTION WITH INTEGRATED COMPUTE PIPELINE CCREATION, THIS
+ * IS SUPER FUCKED
command_pool: vk::CommandPool,
graphics_pipeline: vk::Pipeline,
framebuffers: &Vec<vk::Framebuffer>,
@@ -346,31 +573,42 @@ impl VulkanApp {
.end_command_buffer(command_buffer)
.expect("Failed to record Command Buffer at Ending!");
}
- }
-
- command_buffers
- }
-}
-
-// Fix content -------------------------------------------------------------------------------
-impl VulkanApp {
- fn create_graphics_pipeline(
- device: &ash::Device,
- render_pass: vk::RenderPass,
- swapchain_extent: vk::Extent2D,
- ) -> (vk::Pipeline, vk::PipelineLayout) {
- let mut shader_modules: Vec<vk::PipelineShaderStageCreateInfo> = vec![];
- let main_function = CString::new("main").unwrap();
- for (shader, stage_i) in shaders() {
- shader_modules.push(vk::PipelineShaderStageCreateInfo {
- s_type: vk::StructureType::PIPELINE_SHADER_STAGE_CREATE_INFO,
- p_next: ptr::null(),
- flags: vk::PipelineShaderStageCreateFlags::empty(),
- module: share::create_shader_module(device, shader),
- p_name: main_function.as_ptr(),
- stage: stage_i,
- p_specialization_info: ptr::null(),
- })
+ shader_modules.push(vk::PipelineShaderStageCreateInfo {
+ s_type: vk::StructureType::PIPELINE_SHADER_STAGE_CREATE_INFO,
+ p_next: ptr::null(),
+ flags: vk::PipelineShaderStageCreateFlags::empty(),
+ module: share::create_shader_module(device, shader),
+ p_name: main_function.as_ptr(),
+ stage: stage_flag,
+ p_specialization_info: ptr::null(),
+ });
+ } else if stage_flag == vk::ShaderStageFlags::FRAGMENT {
+ shader_modules.push(
+ vk::PipelineShaderStageCreateInfo {
+ s_type: vk::StructureType::PIPELINE_SHADER_STAGE_CREATE_INFO,
+ p_next: ptr::null(),
+ flags: vk::PipelineShaderStageCreateFlags::empty(),
+ module: share::create_shader_module(device, shader),
+ p_name: main_function.as_ptr(),
+ stage: stage_flag,
+ p_specialization_info: ptr::null(),
+
+ }
+ )
+ } else if stage_flag == vk::ShaderStageFlags::VERTEX {
+ shader_modules.push(
+ vk::PipelineShaderStageCreateInfo {
+ s_type: vk::StructureType::PIPELINE_SHADER_STAGE_CREATE_INFO,
+ p_next: ptr::null(),
+ flags: vk::PipelineShaderStageCreateFlags::empty(),
+ module: share::create_shader_module(device, shader),
+ p_name: main_function.as_ptr(),
+ stage: stage_flag,
+ p_specialization_info: ptr::null(),
+
+ }
+ )
+ }
}
let binding_description = Vertex::get_binding_description();
@@ -417,6 +655,12 @@ impl VulkanApp {
p_viewports: viewports.as_ptr(),
};
+ let rasterization_statue_create_info = vk::PipelineRasterizationStateCreateInfo {
+ s_type: vk::StructureType::PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ p_next: ptr::null(),
+ p_viewports: viewports.as_ptr(),
+ };
+
let rasterization_statue_create_info = vk::PipelineRasterizationStateCreateInfo {
s_type: vk::StructureType::PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
p_next: ptr::null(),
@@ -492,21 +736,7 @@ impl VulkanApp {
blend_constants: [0.0, 0.0, 0.0, 0.0],
};
- let pipeline_layout_create_info = vk::PipelineLayoutCreateInfo {
- s_type: vk::StructureType::PIPELINE_LAYOUT_CREATE_INFO,
- p_next: ptr::null(),
- flags: vk::PipelineLayoutCreateFlags::empty(),
- set_layout_count: 0,
- p_set_layouts: ptr::null(),
- push_constant_range_count: 0,
- p_push_constant_ranges: ptr::null(),
- };
-
- let pipeline_layout = unsafe {
- device
- .create_pipeline_layout(&pipeline_layout_create_info, None)
- .expect("Failed to create pipeline layout!")
- };
+ println!("shader module count: {}", shader_modules.len());
let graphic_pipeline_create_infos = [vk::GraphicsPipelineCreateInfo {
s_type: vk::StructureType::GRAPHICS_PIPELINE_CREATE_INFO,
@@ -520,34 +750,26 @@ impl VulkanApp {
p_viewport_state: &viewport_state_create_info,
p_rasterization_state: &rasterization_statue_create_info,
p_multisample_state: &multisample_state_create_info,
- p_depth_stencil_state: &depth_state_create_info,
- p_color_blend_state: &color_blend_state,
- p_dynamic_state: ptr::null(),
- layout: pipeline_layout,
- render_pass,
- subpass: 0,
- base_pipeline_handle: vk::Pipeline::null(),
- base_pipeline_index: -1,
- }];
+ s_type: vk::StructureType::COMPUTE_PIPELINE_CREATE_INFO,
+ p_next: ptr::null(),
+ layout: pipeline_layout,
+ flags: vk::PipelineCreateFlags::empty(),
+ ..Default::default()
+ }
+ );
- let graphics_pipelines = unsafe {
+ }
+ let compute_pipelines = unsafe {
device
- .create_graphics_pipelines(
+ .create_compute_pipelines(
vk::PipelineCache::null(),
- &graphic_pipeline_create_infos,
+ &compute_infos,
None,
)
- .expect("Failed to create Graphics Pipeline!.")
- };
-
- unsafe {
- for shader in shader_modules {
- device.destroy_shader_module(shader.module, None)
- }
- }
+ }.unwrap();
- (graphics_pipelines[0], pipeline_layout)
- }
+ (compute_pipelines, pipeline_layout)
+ }*/
fn draw_frame(&mut self) {
let wait_fences = [self.in_flight_fences[self.current_frame]];
@@ -657,7 +879,7 @@ impl VulkanApp {
};
self.cleanup_swapchain();
- let swapchain_stuff = share::create_swapchain(
+ let swapchain_stuff = SwapChainStuff::new(
&self.instance,
&self.device,
self.physical_device,
@@ -680,7 +902,7 @@ impl VulkanApp {
swapchain_stuff.swapchain_extent,
);
self.graphics_pipeline = graphics_pipeline;
- self.pipeline_layout = pipeline_layout;
+ self.graphics_pipeline_layout = pipeline_layout;
self.swapchain_framebuffers = share::create_framebuffers(
&self.device,
@@ -708,7 +930,7 @@ impl VulkanApp {
}
self.device.destroy_pipeline(self.graphics_pipeline, None);
self.device
- .destroy_pipeline_layout(self.pipeline_layout, None);
+ .destroy_pipeline_layout(self.graphics_pipeline_layout, None);
self.device.destroy_render_pass(self.render_pass, None);
for &image_view in self.swapchain_imageviews.iter() {
self.device.destroy_image_view(image_view, None);
@@ -719,7 +941,10 @@ impl VulkanApp {
}
}
+
+
impl Drop for VulkanApp {
+ //cleanup in C++
fn drop(&mut self) {
unsafe {
for i in 0..MAX_FRAMES_IN_FLIGHT {
@@ -732,6 +957,9 @@ impl Drop for VulkanApp {
self.cleanup_swapchain();
+ self.device
+ .destory
+
self.device.destroy_buffer(self.vertex_buffer, None);
self.device.free_memory(self.vertex_buffer_memory, None);
@@ -749,46 +977,3 @@ impl Drop for VulkanApp {
}
}
-impl VulkanApp {
- pub fn main_loop(mut self, event_loop: EventLoop<()>) {
- let mut tick_counter = utility::fps_limiter::FPSLimiter::new();
-
- event_loop.run(move |event, _, control_flow| match event {
- Event::WindowEvent { event, .. } => match event {
- WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
- WindowEvent::KeyboardInput { input, .. } => match input {
- KeyboardInput {
- virtual_keycode,
- state,
- ..
- } => match (virtual_keycode, state) {
- (Some(VirtualKeyCode::Escape), ElementState::Pressed) => {
- *control_flow = ControlFlow::Exit
- }
- _ => {}
- },
- },
- _ => {}
- },
- Event::MainEventsCleared => {
- self.window.request_redraw();
- }
- Event::RedrawRequested(_window_id) => {
- self.draw_frame();
-
- tick_counter.tick_frame();
- if true {
- print!("FPS: {}\r", tick_counter.fps());
- }
- }
- Event::LoopDestroyed => {
- unsafe {
- self.device
- .device_wait_idle()
- .expect("Failed to wait device idle!")
- };
- }
- _ => (),
- })
- }
-}