fixed build script

main
Nathan Buck 11 months ago
parent 1e315fa433
commit 2ac0ae1bcc

@ -1,6 +1,5 @@
use std::ffi::OsStr; use std::ffi::OsStr;
use std::fs::File; use std::fs::File;
use std::io::prelude::*;
use std::io::Write; use std::io::Write;
use std::path::Path; use std::path::Path;
use std::process::Command; use std::process::Command;
@ -10,7 +9,7 @@ fn main() -> std::io::Result<()> {
//shaders path //shaders path
let shaders = Path::new("./src/shaders"); let shaders = Path::new("./src/shaders");
//shader target path //shader target path
let out = Command::new("mkdir").arg("target/shaders/").output(); Command::new("mkdir").arg("target/shaders/").status()?;
let shader_target = Path::new("./target/shaders/"); let shader_target = Path::new("./target/shaders/");
//compile all glsl shaders //compile all glsl shaders
@ -28,7 +27,7 @@ fn main() -> std::io::Result<()> {
.arg(shader_path) .arg(shader_path)
.arg("-o") .arg("-o")
.arg(shader_file) .arg(shader_file)
.status(); .status()?;
} }
} }
//include all compiled shaders in shaders.rs file in src dir //include all compiled shaders in shaders.rs file in src dir

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